[◀/▶] Move | [SPACE] Jump | [1] Red [2] Green [3] Blue
SYSTEM READY
Click below to authorize procedural synth audio and activate active controllers.
REAL-TIME TELEMETRY STREAM
Engine Clock60 FPS
Particle Pool0 / 200
Player CoordsX:0 Y:0
Process StateSTART
RELEASE PORTFOLIO CONTEXT
Welcome to Phase Shift: RGB. This custom browser arcade is engineered with a strict zero-garbage-collection performance envelope.
Active System Architecture
Web Audio API Synth: Procedural synthesis triggers sine sweeps & sawtooth death crashes directly using the Web Audio API with zero external file loads.
Particle Pooling: Pre-allocates exactly 200 particle references, recycling dormant objects without heap allocation stutters.
Decoupled Physics: Employs a 60 FPS fixed-timestep Euler integration engine with split-axis collision handling.
CONTROLLERS & KEYBOARD MAPS
Move Left / Right
◀▶orAD
Jump / Jump Cut
SPACEor▲W
Shift Chromatic States
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